<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="ShedBB.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="16" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="7" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="5" filename="$data/shared/default_normal.dds"/>
    <File fileId="6" filename="$data/shared/default_specular.dds"/>
    <File fileId="10" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="9" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="23" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="21" filename="Tex/Nailplate.dds"/>
    <File fileId="15" filename="Tex/Normal2.dds"/>
    <File fileId="4" filename="Tex/Wood.dds"/>
  </Files>


  <Materials>
    <Material name="calibratedPaintMat.006" materialId="5" customShaderId="7" customShaderVariation="uvTransform">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
      <Custommap name="detailSpecular" fileId="8"/>
      <Custommap name="detailNormal" fileId="9"/>
      <Custommap name="detailDiffuse" fileId="10"/>
      <CustomParameter name="smoothnessScale" value="0"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
      <CustomParameter name="uvScale" value="10 10 0 0"/>
    </Material>
    <Material name="calibratedPaintMat.006" materialId="6" diffuseColor="1 1 1 1" customShaderId="16" customShaderVariation="colorScale">
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
      <CustomParameter name="colorScale0" value="1 1 1 1"/>
    </Material>
    <Material name="Material" materialId="7" diffuseColor="0.8 0.0196078 0.631373 1" emissiveColor="1 1 1 1" specularColor="0.501961 1 0">
    </Material>
    <Material name="Material.001" materialId="8" diffuseColor="0.396078 0 0.8 1" emissiveColor="1 1 1 1" specularColor="0.501961 1 0">
    </Material>
    <Material name="Material.002" materialId="9" diffuseColor="1 1 1 1" customShaderId="16" customShaderVariation="colorScale">
      <Normalmap fileId="15"/>
      <Glossmap fileId="6"/>
      <CustomParameter name="colorScale0" value="1 1 1 1"/>
    </Material>
    <Material name="Material.003" materialId="10" diffuseColor="0.8 0.0509804 0.666667 1" emissiveColor="1 1 1 1" specularColor="0.501961 1 0">
    </Material>
    <Material name="silverScratchedMat" materialId="11" customShaderId="7">
      <Texture fileId="21"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
      <Custommap name="detailSpecular" fileId="22"/>
      <Custommap name="detailNormal" fileId="23"/>
      <Custommap name="detailDiffuse" fileId="24"/>
      <CustomParameter name="colorScale" value="0.637 0.637 0.637"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="63" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="ShedBB.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Shed" nodeId="25">
      <TransformGroup name="col" nodeId="26">
        <Shape name="Cube" shapeId="1" static="true" collisionFilterMask="0xfe3ffb83" nodeId="27" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="8"/>
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        <Shape name="Cube.002" shapeId="3" static="true" collisionFilterMask="0xfe3ffb83" nodeId="29" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="8"/>
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        <Shape name="cube5" shapeId="6" static="true" collisionFilterGroup="0x3e" collisionFilterMask="0xfffffbff" nodeId="62" castsShadows="true" receiveShadows="true" nonRenderable="true" distanceBlending="false" materialIds="63"/>
      </TransformGroup>
      <TransformGroup name="clearAreas" translation="0 0 -2.13623e-06" nodeId="32">
        <TransformGroup name="1" translation="-8.8889 0 11.9934" nodeId="33">
          <TransformGroup name="2" translation="17.4935 1.18256e-06 6.10352e-07" nodeId="34"/>
          <TransformGroup name="3" translation="0 0 -24.3111" nodeId="35"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="levelAreas" translation="0 0 -2.13623e-06" nodeId="36">
        <TransformGroup name="1" translation="-8.8889 0 11.9934" nodeId="37">
          <TransformGroup name="2" translation="17.4935 1.18256e-06 6.10352e-07" nodeId="38"/>
          <TransformGroup name="3" translation="0 0 -24.3111" nodeId="39"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="indoorAreas" translation="0 0 -2.13623e-06" nodeId="40">
        <TransformGroup name="1" translation="-8.8889 0 11.9934" nodeId="41">
          <TransformGroup name="2" translation="17.4935 1.18256e-06 6.10352e-07" nodeId="42"/>
          <TransformGroup name="3" translation="0 0 -24.3111" nodeId="43"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas" translation="0 0 -2.13623e-06" nodeId="44">
        <TransformGroup name="1" translation="-8.8889 0 11.9934" nodeId="45">
          <TransformGroup name="2" translation="17.4935 5.11455 -24.311" nodeId="46"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="tipOcclusionUpdateAreas" translation="0 0 -2.13623e-06" nodeId="47">
        <TransformGroup name="1" translation="-8.8889 0 11.9934" nodeId="48">
          <TransformGroup name="2" translation="17.4935 5.11455 -24.311" nodeId="49"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="Vis" nodeId="50">
        <Shape name="Main" shapeId="7" nodeId="51" castsShadows="true" receiveShadows="true" materialIds="5,9,11,9,9,6,9,6"/>
      </TransformGroup>
      <TransformGroup name="Door1" nodeId="52">
        <Shape name="Door1" shapeId="8" nodeId="53" castsShadows="true" receiveShadows="true" materialIds="5,9,9,6">
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        </Shape>
        <Shape name="Trig" shapeId="10" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x110000" nodeId="55" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
      </TransformGroup>
      <TransformGroup name="Door2" nodeId="56">
        <Shape name="Door2" shapeId="11" nodeId="57" castsShadows="true" receiveShadows="true" materialIds="5,9,9,6">
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        </Shape>
        <Shape name="Trig" shapeId="13" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x110000" nodeId="59" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
