i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\55x36shed.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Concrete] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Concrete] Filling out basic attributes, {name='Concrete', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane] Filling out basic attributes, {name='Plane', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane] Has material 'Concrete'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Concrete] Filling out basic attributes, {name='Concrete', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\concrete_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\concrete_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Concrete] Has diffuse texture 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\concrete_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\concrete_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\concrete_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [concrete_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [concrete_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [concrete_diffuse.dds] Resolved filepath: textures\concrete_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [concrete_diffuse.dds] Filling out basic attributes, {name='textures/concrete_diffuse.dds', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\concrete_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\concrete_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Concrete] Has Normalmap 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\concrete_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\concrete_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\concrete_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [concrete_normal.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [concrete_normal.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [concrete_normal.dds] Resolved filepath: textures\concrete_normal.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [concrete_normal.dds] Filling out basic attributes, {name='textures/concrete_normal.dds', nodeId='2'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Concrete] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Concrete] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane] Subset with index [0] based on material 'Concrete'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane] Processing subset: materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane] Has subset 'Concrete' with '12' triangles and materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Concrete] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Concrete] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Concrete] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Concrete] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Concrete] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Concrete] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Concrete] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube] Filling out basic attributes, {name='Cube', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.034] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.034] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.034] Filling out basic attributes, {name='Cube.034', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.034] Has material 'Wood'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood] Filling out basic attributes, {name='Wood', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood] Has diffuse texture 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [PineStuds.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [PineStuds.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [PineStuds.dds] Resolved filepath: textures\PineStuds.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [PineStuds.dds] Filling out basic attributes, {name='textures/PineStuds.dds', nodeId='3'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood] Has Normalmap 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [PineStuds_normal.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [PineStuds_normal.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [PineStuds_normal.dds] Resolved filepath: textures\PineStuds_normal.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [PineStuds_normal.dds] Filling out basic attributes, {name='textures/PineStuds_normal.dds', nodeId='4'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.034] Subset with index [0] based on material 'Wood'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.034] Processing subset: materialId="2" numTriangles="240" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.034] Has subset 'Wood' with '240' triangles and materialId="2" numTriangles="240" firstIndex="0" firstVertex="0" numIndices="720" numVertices="378"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.034] Has '1' subsets, '240' triangles and '378' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.003] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.003] Filling out basic attributes, {name='Cube.003', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.016] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.016] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.016] Filling out basic attributes, {name='Cube.016', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.016] Has material 'snowMesh'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [snowMesh] Filling out basic attributes, {name='snowMesh', nodeId='3'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 25\data\maps\textures\shared\snow_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 25\data\maps\textures\shared\snow_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [snowMesh] Has diffuse texture 'D:\SteamLibrary\steamapps\common\Farming Simulator 25\data\maps\textures\shared\snow_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 25\data\maps\textures\shared\snow_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 25\data\maps\textures\shared\snow_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [snow_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [snow_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [snow_diffuse.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\snow_diffuse.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [snow_diffuse.dds] Resolved filepath: textures\snow_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [snow_diffuse.dds] Filling out basic attributes, {name='textures/snow_diffuse.dds', nodeId='5'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 25\data\maps\textures\shared\snow_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 25\data\maps\textures\shared\snow_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [snowMesh] Has Normalmap 'D:\SteamLibrary\steamapps\common\Farming Simulator 25\data\maps\textures\shared\snow_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 25\data\maps\textures\shared\snow_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 25\data\maps\textures\shared\snow_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [snow_normal.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [snow_normal.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [snow_normal.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\snow_normal.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [snow_normal.dds] Resolved filepath: textures\snow_normal.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [snow_normal.dds] Filling out basic attributes, {name='textures/snow_normal.dds', nodeId='6'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [snowMesh] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [snowMesh] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.016] Subset with index [0] based on material 'snowMesh'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.016] Processing subset: materialId="3" numTriangles="91388" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.016] Has subset 'snowMesh' with '91388' triangles and materialId="3" numTriangles="91388" firstIndex="0" firstVertex="0" numIndices="274164" numVertices="54799"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.016] Has '1' subsets, '91388' triangles and '54799' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.003] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 8.8848)
            (0.0000, 1.0000, 0.0000, 6.7100)
            (0.0000, 0.0000, 1.0000, 2.4111)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] translation is <Vector (8.8848, 6.7100, 2.4111)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] has translation: [8.88484 6.71003 2.41107]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.003] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.003] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.003] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Plane.001] Filling out basic attributes, {name='Plane.001', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.004] Filling out basic attributes, {name='Plane.004', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.004] Has material 'Plywood'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Plywood] Filling out basic attributes, {name='Plywood', nodeId='4'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_55x36_shed\textures\plywood.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\plywood.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Plywood] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\plywood.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_55x36_shed\textures\plywood.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\plywood.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [plywood.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [plywood.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [plywood.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\plywood.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [plywood.dds] Resolved filepath: textures\plywood.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [plywood.dds] Filling out basic attributes, {name='textures/plywood.dds', nodeId='7'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_55x36_shed\textures\plywood_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\plywood_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Plywood] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\plywood_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_55x36_shed\textures\plywood_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\plywood_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [plywood_normal.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [plywood_normal.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [plywood_normal.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\plywood_normal.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [plywood_normal.dds] Resolved filepath: textures\plywood_normal.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [plywood_normal.dds] Filling out basic attributes, {name='textures/plywood_normal.dds', nodeId='8'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Plywood] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Plywood] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.004] Subset with index [0] based on material 'Plywood'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.004] Processing subset: materialId="4" numTriangles="108" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.004] Has subset 'Plywood' with '108' triangles and materialId="4" numTriangles="108" firstIndex="0" firstVertex="0" numIndices="324" numVertices="216"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.004] Has '1' subsets, '108' triangles and '216' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Plane.001] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Plane.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.004] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Plane.004] Filling out basic attributes, {name='Plane.004', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.007] Filling out basic attributes, {name='Plane.007', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.007] Has material 'Trim.002'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Trim.002] Filling out basic attributes, {name='Trim.002', nodeId='5'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Trim.002] Has Normalmap 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Normal2.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Normal2.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Normal2.dds] Resolved filepath: textures\Normal2.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Normal2.dds] Filling out basic attributes, {name='textures/Normal2.dds', nodeId='9'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Trim.002] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Trim.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.007] Subset with index [0] based on material 'Trim.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.007] Processing subset: materialId="5" numTriangles="406" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.007] Has subset 'Trim.002' with '406' triangles and materialId="5" numTriangles="406" firstIndex="0" firstVertex="0" numIndices="1218" numVertices="762"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.007] Has '1' subsets, '406' triangles and '762' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Plane.004] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.004] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.004] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.004] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Plane.004] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.004] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.004] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plywood] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Plywood] Filling out basic attributes, {name='Plywood', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.034] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.034] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.034] Filling out basic attributes, {name='Plane.034', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.034] Has material 'Plywood'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.034] Subset with index [0] based on material 'Plywood'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.034] Processing subset: materialId="4" numTriangles="32" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.034] Has subset 'Plywood' with '32' triangles and materialId="4" numTriangles="32" firstIndex="0" firstVertex="0" numIndices="96" numVertices="56"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.034] Has '1' subsets, '32' triangles and '56' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Plywood] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plywood] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plywood] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plywood] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Plywood] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plywood] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plywood] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [base_Handle] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [base_Handle] Filling out basic attributes, {name='base_Handle', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.001] Filling out basic attributes, {name='Plane.001', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.001] Has material 'base_Haandle'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [base_Haandle] Filling out basic attributes, {name='base_Haandle', nodeId='6'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_55x36_shed\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [base_Haandle] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_55x36_shed\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Steel_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_diffuse.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Steel_diffuse.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Steel_diffuse.dds] Resolved filepath: textures\Steel_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Steel_diffuse.dds] Filling out basic attributes, {name='textures/Steel_diffuse.dds', nodeId='10'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_55x36_shed\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [base_Haandle] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_55x36_shed\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_normal.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Steel_normal.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_normal.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Steel_normal.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Steel_normal.dds] Resolved filepath: textures\Steel_normal.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Steel_normal.dds] Filling out basic attributes, {name='textures/Steel_normal.dds', nodeId='11'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [base_Haandle] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [base_Haandle] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.001] Subset with index [0] based on material 'base_Haandle'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.001] Processing subset: materialId="6" numTriangles="164" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.001] Has subset 'base_Haandle' with '164' triangles and materialId="6" numTriangles="164" firstIndex="0" firstVertex="0" numIndices="492" numVertices="283"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.001] Has '1' subsets, '164' triangles and '283' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [base_Handle] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [base_Handle] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [base_Handle] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [base_Handle] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [base_Handle] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [base_Handle] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [base_Handle] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [base_Handle.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [base_Handle.001] Filling out basic attributes, {name='base_Handle.001', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.031] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.031] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.031] Filling out basic attributes, {name='Plane.031', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.031] Has material 'base_Haandle.001'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [base_Haandle.001] Filling out basic attributes, {name='base_Haandle.001', nodeId='7'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [base_Haandle.001] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Steel_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_diffuse.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Steel_diffuse.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Steel_diffuse.dds] Resolved filepath: textures\Steel_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Steel_diffuse.dds] Filling out basic attributes, {name='textures/Steel_diffuse.dds', nodeId='12'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [base_Haandle.001] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_normal.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Steel_normal.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_normal.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Steel_normal.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Steel_normal.dds] Resolved filepath: textures\Steel_normal.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Steel_normal.dds] Filling out basic attributes, {name='textures/Steel_normal.dds', nodeId='13'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [base_Haandle.001] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [base_Haandle.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.031] Subset with index [0] based on material 'base_Haandle.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.031] Processing subset: materialId="7" numTriangles="164" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.031] Has subset 'base_Haandle.001' with '164' triangles and materialId="7" numTriangles="164" firstIndex="0" firstVertex="0" numIndices="492" numVertices="289"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.031] Has '1' subsets, '164' triangles and '289' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [base_Handle.001] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [base_Handle.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [base_Handle.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [base_Handle.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [base_Handle.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [base_Handle.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [base_Handle.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.003] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.003] Filling out basic attributes, {name='frame.003', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.009] Filling out basic attributes, {name='Plane.009', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.009] Has material 'Wood'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.009] Subset with index [0] based on material 'Wood'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.009] Processing subset: materialId="2" numTriangles="1048" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.009] Has subset 'Wood' with '1048' triangles and materialId="2" numTriangles="1048" firstIndex="0" firstVertex="0" numIndices="3144" numVertices="2056"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.009] Has '1' subsets, '1048' triangles and '2056' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.003] has shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.003] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.003] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.003] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.003] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.003] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.003] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.006] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.006] Filling out basic attributes, {name='frame.006', nodeId='10'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.029] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.029] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.029] Filling out basic attributes, {name='Plane.029', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.029] Has material 'Wood.030'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.030] Filling out basic attributes, {name='Wood.030', nodeId='8'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.030] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [PineStuds.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [PineStuds.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [PineStuds.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [PineStuds.dds] Resolved filepath: textures\PineStuds.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [PineStuds.dds] Filling out basic attributes, {name='textures/PineStuds.dds', nodeId='14'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.030] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [PineStuds_normal.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [PineStuds_normal.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [PineStuds_normal.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\PineStuds_normal.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [PineStuds_normal.dds] Resolved filepath: textures\PineStuds_normal.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [PineStuds_normal.dds] Filling out basic attributes, {name='textures/PineStuds_normal.dds', nodeId='15'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.030] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.030] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.029] Subset with index [0] based on material 'Wood.030'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.029] Processing subset: materialId="8" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.029] Has subset 'Wood.030' with '12' triangles and materialId="8" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.029] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.006] has shape ID '10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.006] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.006] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.006] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.006] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.006] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.006] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.008] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.008] Filling out basic attributes, {name='frame.008', nodeId='11'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.036] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.036] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.036] Filling out basic attributes, {name='Plane.036', nodeId='11'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.036] Has material 'Wood.036'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.036] Filling out basic attributes, {name='Wood.036', nodeId='9'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.036] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.036] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.036] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.036] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.036] Subset with index [0] based on material 'Wood.036'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.036] Processing subset: materialId="9" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.036] Has subset 'Wood.036' with '12' triangles and materialId="9" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.036] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.008] has shape ID '11'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.008] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.008] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.008] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.008] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.008] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.008] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.009] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.009] Filling out basic attributes, {name='frame.009', nodeId='12'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.015] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.015] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.015] Filling out basic attributes, {name='Plane.015', nodeId='12'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.015] Has material 'Wood.012'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.012] Filling out basic attributes, {name='Wood.012', nodeId='10'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.012] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.012] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.012] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.012] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.015] Subset with index [0] based on material 'Wood.012'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.015] Processing subset: materialId="10" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.015] Has subset 'Wood.012' with '12' triangles and materialId="10" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.015] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.009] has shape ID '12'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.009] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.009] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.009] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.009] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.009] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.009] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.015] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.015] Filling out basic attributes, {name='frame.015', nodeId='13'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.038] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.038] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.038] Filling out basic attributes, {name='Plane.038', nodeId='13'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.038] Has material 'Wood.038'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.038] Filling out basic attributes, {name='Wood.038', nodeId='11'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.038] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.038] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.038] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.038] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.038] Subset with index [0] based on material 'Wood.038'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.038] Processing subset: materialId="11" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.038] Has subset 'Wood.038' with '12' triangles and materialId="11" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.038] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.015] has shape ID '13'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.015] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.015] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.015] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.015] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.015] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.015] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.016] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.016] Filling out basic attributes, {name='frame.016', nodeId='14'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.039] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.039] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.039] Filling out basic attributes, {name='Plane.039', nodeId='14'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.039] Has material 'Wood.039'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.039] Filling out basic attributes, {name='Wood.039', nodeId='12'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.039] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.039] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.039] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.039] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.039] Subset with index [0] based on material 'Wood.039'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.039] Processing subset: materialId="12" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.039] Has subset 'Wood.039' with '16' triangles and materialId="12" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="48" numVertices="30"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.039] Has '1' subsets, '16' triangles and '30' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.016] has shape ID '14'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.016] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.016] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.016] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.016] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.016] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.016] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.019] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.019] Filling out basic attributes, {name='frame.019', nodeId='15'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.025] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.025] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.025] Filling out basic attributes, {name='Plane.025', nodeId='15'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.025] Has material 'Wood.022'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.022] Filling out basic attributes, {name='Wood.022', nodeId='13'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.022] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.022] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.022] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.022] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.025] Subset with index [0] based on material 'Wood.022'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.025] Processing subset: materialId="13" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.025] Has subset 'Wood.022' with '16' triangles and materialId="13" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="48" numVertices="30"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.025] Has '1' subsets, '16' triangles and '30' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.019] has shape ID '15'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.019] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.019] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.019] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.019] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.019] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.019] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.038] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.038] Filling out basic attributes, {name='frame.038', nodeId='16'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.116] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.116] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.116] Filling out basic attributes, {name='Plane.116', nodeId='16'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.116] Has material 'Wood.188'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.188] Filling out basic attributes, {name='Wood.188', nodeId='14'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.188] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.188] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.188] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.188] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.116] Subset with index [0] based on material 'Wood.188'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.116] Processing subset: materialId="14" numTriangles="180" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.116] Has subset 'Wood.188' with '180' triangles and materialId="14" numTriangles="180" firstIndex="0" firstVertex="0" numIndices="540" numVertices="360"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.116] Has '1' subsets, '180' triangles and '360' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.038] has shape ID '16'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.038] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.038] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.038] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.038] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.038] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.038] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.046] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.046] Filling out basic attributes, {name='frame.046', nodeId='17'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.079] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.079] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.079] Filling out basic attributes, {name='Plane.079', nodeId='17'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.079] Has material 'Wood.141'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.141] Filling out basic attributes, {name='Wood.141', nodeId='15'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.141] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.141] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.141] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.141] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.079] Subset with index [0] based on material 'Wood.141'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.079] Processing subset: materialId="15" numTriangles="560" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.079] Has subset 'Wood.141' with '560' triangles and materialId="15" numTriangles="560" firstIndex="0" firstVertex="0" numIndices="1680" numVertices="1080"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.079] Has '1' subsets, '560' triangles and '1080' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.046] has shape ID '17'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.046] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.046] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.046] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.046] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.046] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.046] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.048] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.048] Filling out basic attributes, {name='frame.048', nodeId='18'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.081] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.081] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.081] Filling out basic attributes, {name='Plane.081', nodeId='18'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.081] Has material 'Wood.153'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.153] Filling out basic attributes, {name='Wood.153', nodeId='16'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.153] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.153] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.153] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.153] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.081] Subset with index [0] based on material 'Wood.153'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.081] Processing subset: materialId="16" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.081] Has subset 'Wood.153' with '12' triangles and materialId="16" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.081] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.048] has shape ID '18'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.048] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.048] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.048] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.048] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.048] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.048] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.056] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.056] Filling out basic attributes, {name='frame.056', nodeId='19'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.103] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.103] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.103] Filling out basic attributes, {name='Plane.103', nodeId='19'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.103] Has material 'Wood.187'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.187] Filling out basic attributes, {name='Wood.187', nodeId='17'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.187] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.187] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.187] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.187] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.103] Subset with index [0] based on material 'Wood.187'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.103] Processing subset: materialId="17" numTriangles="516" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.103] Has subset 'Wood.187' with '516' triangles and materialId="17" numTriangles="516" firstIndex="0" firstVertex="0" numIndices="1548" numVertices="1032"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.103] Has '1' subsets, '516' triangles and '1032' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.056] has shape ID '19'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.056] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.056] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.056] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.056] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.056] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.056] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.058] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frame.058] Filling out basic attributes, {name='frame.058', nodeId='20'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.125] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.125] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.125] Filling out basic attributes, {name='Plane.125', nodeId='20'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.125] Has material 'Wood.224'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Wood.224] Filling out basic attributes, {name='Wood.224', nodeId='18'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Wood.224] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Wood.224] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\PineStuds_normal.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Wood.224] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Wood.224] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.125] Subset with index [0] based on material 'Wood.224'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.125] Processing subset: materialId="18" numTriangles="180" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.125] Has subset 'Wood.224' with '180' triangles and materialId="18" numTriangles="180" firstIndex="0" firstVertex="0" numIndices="540" numVertices="360"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.125] Has '1' subsets, '180' triangles and '360' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frame.058] has shape ID '20'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.058] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.058] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frame.058] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frame.058] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.058] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frame.058] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontleftdoorRoller] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frontleftdoorRoller] Filling out basic attributes, {name='frontleftdoorRoller', nodeId='21'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='21'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] Has material 'WheelRoaler2'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [WheelRoaler2] Filling out basic attributes, {name='WheelRoaler2', nodeId='19'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [WheelRoaler2] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [WheelRoaler2] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [WheelRoaler2] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] Has material 'WheelRoller'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [WheelRoller] Filling out basic attributes, {name='WheelRoller', nodeId='20'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [WheelRoller] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [WheelRoller] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [WheelRoller] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Subset with index [0] based on material 'WheelRoaler2'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Processing subset: materialId="19" numTriangles="4028" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Has subset 'WheelRoaler2' with '4028' triangles and materialId="19" numTriangles="4028" firstIndex="0" firstVertex="0" numIndices="12084" numVertices="3022"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Subset with index [1] based on material 'WheelRoller'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Processing subset: materialId="20" numTriangles="260" firstIndex="12084" firstVertex="3022" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Has subset 'WheelRoller' with '260' triangles and materialId="20" numTriangles="260" firstIndex="12084" firstVertex="3022" numIndices="780" numVertices="284"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder] Has '2' subsets, '4288' triangles and '3306' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frontleftdoorRoller] has shape ID '21'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frontleftdoorRoller] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frontleftdoorRoller] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frontleftdoorRoller] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frontleftdoorRoller] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontleftdoorRoller] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontleftdoorRoller] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontleftdoorRoller.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frontleftdoorRoller.001] Filling out basic attributes, {name='frontleftdoorRoller.001', nodeId='22'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.001] Filling out basic attributes, {name='Cylinder.001', nodeId='22'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.001] Has material 'WheelRoaler2.001'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [WheelRoaler2.001] Filling out basic attributes, {name='WheelRoaler2.001', nodeId='21'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [WheelRoaler2.001] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [WheelRoaler2.001] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [WheelRoaler2.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.001] Has material 'WheelRoller.001'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [WheelRoller.001] Filling out basic attributes, {name='WheelRoller.001', nodeId='22'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [WheelRoller.001] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [WheelRoller.001] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [WheelRoller.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.001] Subset with index [0] based on material 'WheelRoaler2.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Processing subset: materialId="21" numTriangles="4028" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Has subset 'WheelRoaler2.001' with '4028' triangles and materialId="21" numTriangles="4028" firstIndex="0" firstVertex="0" numIndices="12084" numVertices="3016"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.001] Subset with index [1] based on material 'WheelRoller.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.001] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Processing subset: materialId="22" numTriangles="260" firstIndex="12084" firstVertex="3016" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Has subset 'WheelRoller.001' with '260' triangles and materialId="22" numTriangles="260" firstIndex="12084" firstVertex="3016" numIndices="780" numVertices="284"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.001] Has '2' subsets, '4288' triangles and '3300' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frontleftdoorRoller.001] has shape ID '22'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frontleftdoorRoller.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frontleftdoorRoller.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frontleftdoorRoller.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frontleftdoorRoller.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontleftdoorRoller.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontleftdoorRoller.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [rightDoorTrimFront] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [rightDoorTrimFront] Filling out basic attributes, {name='rightDoorTrimFront', nodeId='23'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.037] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.037] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.037] Filling out basic attributes, {name='Cube.037', nodeId='23'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.037] Has material 'Trim'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Trim] Filling out basic attributes, {name='Trim', nodeId='23'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\FS25 Buildings\Red Buildings Pack\FS25_MM_RedBuidlingPack\FS25_MM_80x42ColdStorage\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\FS25 Buildings\Red Buildings Pack\FS25_MM_RedBuidlingPack\FS25_MM_80x42ColdStorage\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Trim] Has Normalmap 'E:\Blender Projects\PLACEABLES\FS25 Buildings\Red Buildings Pack\FS25_MM_RedBuidlingPack\FS25_MM_80x42ColdStorage\textures\Normal2.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\FS25 Buildings\Red Buildings Pack\FS25_MM_RedBuidlingPack\FS25_MM_80x42ColdStorage\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\FS25 Buildings\Red Buildings Pack\FS25_MM_RedBuidlingPack\FS25_MM_80x42ColdStorage\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Normal2.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Normal2.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Normal2.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Normal2.dds] Resolved filepath: textures\Normal2.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Normal2.dds] Filling out basic attributes, {name='textures/Normal2.dds', nodeId='16'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Trim] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Trim] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.037] Subset with index [0] based on material 'Trim'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.037] Processing subset: materialId="23" numTriangles="36" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.037] Has subset 'Trim' with '36' triangles and materialId="23" numTriangles="36" firstIndex="0" firstVertex="0" numIndices="108" numVertices="69"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.037] Has '1' subsets, '36' triangles and '69' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [rightDoorTrimFront] has shape ID '23'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rightDoorTrimFront] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rightDoorTrimFront] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rightDoorTrimFront] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [rightDoorTrimFront] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [rightDoorTrimFront] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [rightDoorTrimFront] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [rightDoorTrimFront.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [rightDoorTrimFront.001] Filling out basic attributes, {name='rightDoorTrimFront.001', nodeId='24'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.007] Filling out basic attributes, {name='Cube.007', nodeId='24'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.007] Has material 'Trim.001'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Trim.001] Filling out basic attributes, {name='Trim.001', nodeId='24'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\PLACEABLES\FS25 Buildings\Red Buildings Pack\FS25_MM_RedBuidlingPack\FS25_MM_80x42ColdStorage\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\FS25 Buildings\Red Buildings Pack\FS25_MM_RedBuidlingPack\FS25_MM_80x42ColdStorage\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Trim.001] Has Normalmap 'E:\Blender Projects\PLACEABLES\FS25 Buildings\Red Buildings Pack\FS25_MM_RedBuidlingPack\FS25_MM_80x42ColdStorage\textures\Normal2.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Trim.001] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Trim.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.007] Subset with index [0] based on material 'Trim.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.007] Processing subset: materialId="24" numTriangles="36" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.007] Has subset 'Trim.001' with '36' triangles and materialId="24" numTriangles="36" firstIndex="0" firstVertex="0" numIndices="108" numVertices="71"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.007] Has '1' subsets, '36' triangles and '71' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [rightDoorTrimFront.001] has shape ID '24'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rightDoorTrimFront.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rightDoorTrimFront.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rightDoorTrimFront.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [rightDoorTrimFront.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [rightDoorTrimFront.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [rightDoorTrimFront.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [sideTinORIGINAL.001] Filling out basic attributes, {name='sideTinORIGINAL.001', nodeId='25'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube_Cube.004] Filling out basic attributes, {name='Cube_Cube.004', nodeId='25'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube_Cube.004] Has material 'sideTin.004'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [sideTin.004] Filling out basic attributes, {name='sideTin.004', nodeId='25'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [sideTin.004] Has Normalmap 'E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds'
i3dio.i3d.I3D:add_file:DEBUG: [55x36shed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Normal2.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Normal2.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Normal2.dds] copied to 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Normal2.dds] Resolved filepath: textures\Normal2.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Normal2.dds] Filling out basic attributes, {name='textures/Normal2.dds', nodeId='17'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [sideTin.004] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [sideTin.004] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube_Cube.004] Subset with index [0] based on material 'sideTin.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.004] Processing subset: materialId="25" numTriangles="226" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.004] Has subset 'sideTin.004' with '226' triangles and materialId="25" numTriangles="226" firstIndex="0" firstVertex="0" numIndices="678" numVertices="452"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube_Cube.004] Has '1' subsets, '226' triangles and '452' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [sideTinORIGINAL.001] has shape ID '25'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sideTinORIGINAL.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.003] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [sideTinORIGINAL.003] Filling out basic attributes, {name='sideTinORIGINAL.003', nodeId='26'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.008] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.008] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube_Cube.008] Filling out basic attributes, {name='Cube_Cube.008', nodeId='26'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube_Cube.008] Has material 'sideTin.006'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [sideTin.006] Filling out basic attributes, {name='sideTin.006', nodeId='26'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [sideTin.006] Has Normalmap 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [sideTin.006] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [sideTin.006] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube_Cube.008] Subset with index [0] based on material 'sideTin.006'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.008] Processing subset: materialId="26" numTriangles="260" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.008] Has subset 'sideTin.006' with '260' triangles and materialId="26" numTriangles="260" firstIndex="0" firstVertex="0" numIndices="780" numVertices="414"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube_Cube.008] Has '1' subsets, '260' triangles and '414' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [sideTinORIGINAL.003] has shape ID '26'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.003] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.003] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.003] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sideTinORIGINAL.003] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.003] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.003] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.004] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [sideTinORIGINAL.004] Filling out basic attributes, {name='sideTinORIGINAL.004', nodeId='27'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube_Cube.009] Filling out basic attributes, {name='Cube_Cube.009', nodeId='27'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube_Cube.009] Has material 'sideTin.007'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [sideTin.007] Filling out basic attributes, {name='sideTin.007', nodeId='27'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [sideTin.007] Has Normalmap 'E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [sideTin.007] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [sideTin.007] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube_Cube.009] Subset with index [0] based on material 'sideTin.007'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.009] Processing subset: materialId="27" numTriangles="206" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.009] Has subset 'sideTin.007' with '206' triangles and materialId="27" numTriangles="206" firstIndex="0" firstVertex="0" numIndices="618" numVertices="348"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube_Cube.009] Has '1' subsets, '206' triangles and '348' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [sideTinORIGINAL.004] has shape ID '27'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.004] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.004] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.004] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sideTinORIGINAL.004] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.004] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.004] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.005] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [sideTinORIGINAL.005] Filling out basic attributes, {name='sideTinORIGINAL.005', nodeId='28'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.010] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.010] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube_Cube.010] Filling out basic attributes, {name='Cube_Cube.010', nodeId='28'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube_Cube.010] Has material 'sideTin.008'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [sideTin.008] Filling out basic attributes, {name='sideTin.008', nodeId='28'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [sideTin.008] Has Normalmap 'E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [sideTin.008] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [sideTin.008] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube_Cube.010] Subset with index [0] based on material 'sideTin.008'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.010] Processing subset: materialId="28" numTriangles="226" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.010] Has subset 'sideTin.008' with '226' triangles and materialId="28" numTriangles="226" firstIndex="0" firstVertex="0" numIndices="678" numVertices="452"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube_Cube.010] Has '1' subsets, '226' triangles and '452' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [sideTinORIGINAL.005] has shape ID '28'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.005] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.005] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.005] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sideTinORIGINAL.005] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.005] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.005] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.007] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [sideTinORIGINAL.007] Filling out basic attributes, {name='sideTinORIGINAL.007', nodeId='29'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.011] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube_Cube.011] Filling out basic attributes, {name='Cube_Cube.011', nodeId='29'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube_Cube.011] Has material 'sideTin.012'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [sideTin.012] Filling out basic attributes, {name='sideTin.012', nodeId='29'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [sideTin.012] Has Normalmap 'C:\Users\Christian Monaco\Desktop\FS25_MM_55x36shed\textures\Normal2.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [sideTin.012] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [sideTin.012] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube_Cube.011] Subset with index [0] based on material 'sideTin.012'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.011] Processing subset: materialId="29" numTriangles="684" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.011] Has subset 'sideTin.012' with '684' triangles and materialId="29" numTriangles="684" firstIndex="0" firstVertex="0" numIndices="2052" numVertices="1368"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube_Cube.011] Has '1' subsets, '684' triangles and '1368' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [sideTinORIGINAL.007] has shape ID '29'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.007] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.007] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.007] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sideTinORIGINAL.007] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.007] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.007] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.008] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [sideTinORIGINAL.008] Filling out basic attributes, {name='sideTinORIGINAL.008', nodeId='30'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube_Cube.002] Filling out basic attributes, {name='Cube_Cube.002', nodeId='30'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube_Cube.002] Has material 'sideTin.009'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [sideTin.009] Filling out basic attributes, {name='sideTin.009', nodeId='30'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [sideTin.009] Has Normalmap 'E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [sideTin.009] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [sideTin.009] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube_Cube.002] Subset with index [0] based on material 'sideTin.009'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.002] Processing subset: materialId="30" numTriangles="54" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.002] Has subset 'sideTin.009' with '54' triangles and materialId="30" numTriangles="54" firstIndex="0" firstVertex="0" numIndices="162" numVertices="100"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube_Cube.002] Has '1' subsets, '54' triangles and '100' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [sideTinORIGINAL.008] has shape ID '30'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.008] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.008] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.008] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sideTinORIGINAL.008] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.008] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.008] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.009] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [sideTinORIGINAL.009] Filling out basic attributes, {name='sideTinORIGINAL.009', nodeId='31'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube_Cube.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube_Cube.003] Filling out basic attributes, {name='Cube_Cube.003', nodeId='31'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube_Cube.003] Has material 'sideTin.013'
i3dio.i3d.I3D:add_material:DEBUG: [55x36shed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [sideTin.013] Filling out basic attributes, {name='sideTin.013', nodeId='31'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [sideTin.013] Has Normalmap 'E:\Blender Projects\Placeables\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_55x36_shed\textures\Normal2.dds'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [sideTin.013] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [sideTin.013] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube_Cube.003] Subset with index [0] based on material 'sideTin.013'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.003] Processing subset: materialId="31" numTriangles="54" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube_Cube.003] Has subset 'sideTin.013' with '54' triangles and materialId="31" numTriangles="54" firstIndex="0" firstVertex="0" numIndices="162" numVertices="100"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube_Cube.003] Has '1' subsets, '54' triangles and '100' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [sideTinORIGINAL.009] has shape ID '31'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.009] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.009] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sideTinORIGINAL.009] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sideTinORIGINAL.009] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.009] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [sideTinORIGINAL.009] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [track] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [track] Filling out basic attributes, {name='track', nodeId='32'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.025] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.025] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.025] Filling out basic attributes, {name='Cube.025', nodeId='32'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.025] Has material 'WheelRoller'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.025] Subset with index [0] based on material 'WheelRoller'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.025] Processing subset: materialId="20" numTriangles="84" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.025] Has subset 'WheelRoller' with '84' triangles and materialId="20" numTriangles="84" firstIndex="0" firstVertex="0" numIndices="252" numVertices="128"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.025] Has '1' subsets, '84' triangles and '128' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [track] has shape ID '32'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [track] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [track] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [track] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [track] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [track] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [track] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [track.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [track.001] Filling out basic attributes, {name='track.001', nodeId='33'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.005] Filling out basic attributes, {name='Cube.005', nodeId='33'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.005] Has material 'WheelRoller.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.005] Subset with index [0] based on material 'WheelRoller.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.005] Processing subset: materialId="22" numTriangles="84" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.005] Has subset 'WheelRoller.001' with '84' triangles and materialId="22" numTriangles="84" firstIndex="0" firstVertex="0" numIndices="252" numVertices="128"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.005] Has '1' subsets, '84' triangles and '128' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [track.001] has shape ID '33'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [track.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [track.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [track.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [track.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [track.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [track.001] no more children to process in object
