i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to E:\FS25Mods\FS25_MM_56x36_oldcowbarn_converted\newcow.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Plane.002] Filling out basic attributes, {name='Plane.002', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.006] Filling out basic attributes, {name='Plane.006', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.006] Has material 'windows'
i3dio.i3d.I3D:add_material:DEBUG: [newcow] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [windows] Filling out basic attributes, {name='windows', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_56x36_oldcowbarn\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_56x36_oldcowbarn\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [windows] Has diffuse texture 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_56x36_oldcowbarn\textures\Steel_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [newcow] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_56x36_oldcowbarn\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_56x36_oldcowbarn\textures\Steel_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Steel_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_diffuse.dds] copied to 'E:\FS25Mods\FS25_MM_56x36_oldcowbarn_converted\textures\Steel_diffuse.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Steel_diffuse.dds] Resolved filepath: textures\Steel_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Steel_diffuse.dds] Filling out basic attributes, {name='textures/Steel_diffuse.dds', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_56x36_oldcowbarn\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_56x36_oldcowbarn\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [windows] Has Normalmap 'E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_56x36_oldcowbarn\textures\Steel_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [newcow] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_MM_56x36_oldcowbarn\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: E:\Blender Projects\PLACEABLES\Carroll IA Barns\RedFarm 1 sheds\FS22_MM_56x36_oldcowbarn\textures\Steel_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_normal.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Steel_normal.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Steel_normal.dds] copied to 'E:\FS25Mods\FS25_MM_56x36_oldcowbarn_converted\textures\Steel_normal.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Steel_normal.dds] Resolved filepath: textures\Steel_normal.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Steel_normal.dds] Filling out basic attributes, {name='textures/Steel_normal.dds', nodeId='2'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [windows] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [windows] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.006] Subset with index [0] based on material 'windows'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.006] Processing subset: materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.006] Has subset 'windows' with '12' triangles and materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.006] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Plane.002] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  5.4930)
            (0.0000, 1.0000, 0.0000,  2.5079)
            (0.0000, 0.0000, 1.0000, -4.8661)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.002] translation is <Vector (5.4930, 2.5079, -4.8661)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.002] has translation: [5.49302 2.50789 -4.86606]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Plane.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.003] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Plane.003] Filling out basic attributes, {name='Plane.003', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.007] Filling out basic attributes, {name='Plane.007', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.007] Has material 'windows'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.007] Subset with index [0] based on material 'windows'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.007] Processing subset: materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.007] Has subset 'windows' with '12' triangles and materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.007] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Plane.003] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.003] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -5.4807)
            (0.0000, 1.0000, 0.0000,  2.5100)
            (0.0000, 0.0000, 1.0000,  2.6864)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.003] translation is <Vector (-5.4807, 2.5100, 2.6864)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.003] has translation: [-5.48071 2.51005 2.68645]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Plane.003] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.003] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.003] no more children to process in object
